AI Insights · Timothy · October 2021
Top 5 Crime Games on Android in the Netherlands: Q3 2021
The top crime games on Android in the Netherlands showed varied performance in Q3 2021. Key metrics include weekly downloads, revenue, and active users.
The third quarter of 2021 demonstrated varied performance for the top crime games on Android in the Netherlands. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for the top five crime games during this period, based on data from Sensor Tower.
June's Journey: Hidden Objects, published by Wooga, saw a steady weekly revenue, peaking at approximately $16.5K in the week of September 20. Weekly downloads experienced a downward trend, starting at around 2.9K at the end of June and dropping to about 941 by the end of September. Active users fluctuated but remained strong, peaking at 46.3K in late July and ending the quarter at around 40.8K.
The Grand Mafia from Phantix Games showed consistent weekly revenue, reaching up to $15.2K in the week of September 20. Downloads varied, peaking at 2.2K in mid-August and settling at around 1.2K by the end of September. The game maintained a stable active user base, peaking at 8.2K in mid-August and ending the quarter with approximately 7.1K users.
Mafia City, also by Phantix Games, recorded steady weekly revenue, peaking at $12.1K in the week of September 20. Downloads fluctuated, peaking at 1.1K in late August and dropping to around 647 by the end of September. Active users showed a slight decline, starting at 7.9K at the end of June and ending the quarter at about 6.4K.
Idle Mafia - Tycoon Manager from Century Games PTE. LTD. saw a gradual increase in weekly revenue, reaching a peak of $3.1K in the week of September 6. Downloads varied, peaking at 571 in late August and ending the quarter at around 354. Active users saw a peak of 3.6K in early August, closing the quarter with approximately 3K users.
Manor Matters by Playrix experienced fluctuations in weekly revenue, peaking at $3.7K in the week of July 5. Downloads saw a significant drop, starting at 2.9K in late June and falling to 234 by the end of September. Active users peaked at 25.2K at the end of June and ended the quarter at about 14.9K.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.